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	<title>Jonathan Melhuish &#187; Interaction Design</title>
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	<link>http://jonathanmelhuish.com</link>
	<description>Solving Climate Change through User Experience Design</description>
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		<title>How to know what to put where: card sorting</title>
		<link>http://jonathanmelhuish.com/2009/06/how-to-know-what-to-put-where-card-sorting/</link>
		<comments>http://jonathanmelhuish.com/2009/06/how-to-know-what-to-put-where-card-sorting/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 16:26:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://jonathanmelhuish.com/?p=262</guid>
		<description><![CDATA[I recently participated in an excellent 2-day web usability training course run by Userfocus. We covered a lot of ground, including how to use contextual enquiry to elicit customer needs, using personas to communicate the findings, and practical ways for developing and evaluating designs quickly. In this short video, I focus on an useful technique [...]]]></description>
			<content:encoded><![CDATA[<p>I recently participated in an excellent 2-day <a href="http://www.userfocus.co.uk/training/webusability.html">web usability training course</a> run by <a href="http://www.userfocus.co.uk">Userfocus</a>.  We covered a lot of ground, including how to use contextual enquiry to elicit customer needs, using personas to communicate the findings, and practical ways for developing and evaluating designs quickly.</p>
<p>In this short video, I focus on an useful technique for deciding how to organise the content on your site: Card Sorting.  By getting several customers to group the content and label it in a way that makes sense to them, you&#8217;ll come up with a scheme that&#8217;s likely to make sense to everyone &#8211; not just you.</p>
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<p>Online card-sorting and analysis tools: <a href="http://www.optimalsort.com">Optimalsort</a>, <a href="http://www.websort.net">Websort</a><br />
Windows-based tool (and card templates): <a href="http://www.syntagm.co.uk/design/cardsortdl.shtml">SynCaps</a></p>
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		<title>HCI2008 Presentation</title>
		<link>http://jonathanmelhuish.com/2008/09/hci2008-presentation/</link>
		<comments>http://jonathanmelhuish.com/2008/09/hci2008-presentation/#comments</comments>
		<pubDate>Tue, 09 Sep 2008 11:19:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://jonathanmelhuish.com/?p=127</guid>
		<description><![CDATA[This is a video of the talk I gave at the HCI2008 conference in Liverpool on 4th September 2008, entitled &#8220;News Not Noise: Socially-aware Information Filtering&#8221;. I outline some of my key research findings regarding Facebook usage and suggest alternative interface concepts for browsing social news, making use of machine learning techniques and incorporating an [...]]]></description>
			<content:encoded><![CDATA[<p><span>This is a video of the talk I gave at the <a href="http://www.hci2008.org/">HCI2008 conference</a> in Liverpool on 4th September 2008, entitled &#8220;News Not Noise: Socially-aware Information Filtering&#8221;.</span></p>
<p>I outline some of my key research findings regarding Facebook usage and suggest alternative interface concepts for browsing social news, making use of machine learning techniques and incorporating an understanding of social psychology.</p>
<p>For more details, please refer to <a href="http://www.orangejon.com/files/hci2008-paper-final.pdf">the accompanying paper</a> in Volume 2 of the conference proceedings, page. 115.  The talk and paper are based on my <a href="http://www.orangejon.com/files/dissertation.pdf">undergraduate dissertation</a>.</p>
<p>This talk won the <strong>Best Student Paper Presentation</strong> award for the conference.</p>
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		<title>Taking Bodder out into the real world</title>
		<link>http://jonathanmelhuish.com/2008/08/taking-bodder-out-into-the-real-world/</link>
		<comments>http://jonathanmelhuish.com/2008/08/taking-bodder-out-into-the-real-world/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 22:39:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[User Testing]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[socialnetworking]]></category>
		<category><![CDATA[usercentreddesign]]></category>
		<category><![CDATA[usertesting]]></category>
		<category><![CDATA[uxd]]></category>

		<guid isPermaLink="false">http://jonathanmelhuish.com/?p=89</guid>
		<description><![CDATA[I&#8217;ve been helping my friend Simon Hammond develop a social networking site designed specifically for mobile internet devices, called Bodder. Although Bodder has been in development for a number of years, it&#8217;s never had a clear marketing strategy and has so far only been used by Simon&#8217;s friends. As a service that relies on a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been helping my friend <a href="http://www.simonhammond.com">Simon Hammond</a> develop a social networking site designed specifically for mobile internet devices, called <a href="http://www.bodder.com">Bodder</a>.  Although Bodder has been in development for a number of years, it&#8217;s never had a clear marketing strategy and has so far only been used by Simon&#8217;s friends.  As a service that relies on a solid grasp of social dynamics in order to succeed, that doesn&#8217;t really sound like a promising approach &#8211; we needed to take Bodder out into the real world, see how it was being used, then build that understanding back into the design.</p>
<p>The trouble with Bodder, like many new technologies, is that its true benefits are not immediately apparent, and hence are rather tricky to explain.  Another key challenge is that, like other systems that rely on <a href="http://en.wikipedia.org/wiki/Network_effect">network effects</a>, a social network isn&#8217;t much use until a considerable proportion of your friends are using it.  Bodder neatly sidesteps this issue by focussing on groups &#8211; before you use Bodder to keep track of your friends, you can use it to stay in touch with other members of the same organisations, or to become connected with others who are in the same location or context.</p>
<div id="attachment_90" class="wp-caption alignleft" style="width: 210px"><a href="http://jonathanmelhuish.com/wp-content/uploads/2008/08/10062008814.jpg"><img class="size-medium wp-image-90" title="Bodder stand" src="http://jonathanmelhuish.com/wp-content/uploads/2008/08/10062008814.jpg" alt="Photo by Simon Hammond" width="200" height="147" /></a><p class="wp-caption-text">Photo by Simon Hammond</p></div>
<p>We decided to boil the latter Bodder concept down to its core and ensure that every message had an audience, right from the word go: in exactly 7 days and on a limited budget, we created our own system to allow people to text a message to a large LED ticker display.  It&#8217;s a fairly well-established concept, but it gets people over the first hurdle &#8211; deciding what they want to shout out to the crowd.  As soon as they&#8217;ve posted a message, they receive a message informing them that they&#8217;ve just become the latest member of Bodder, linking them to a page where they can see all of the latest updates from the crowd&#8230; and can explore the rest of the Bodder site.  <a href="http://en.wikipedia.org/wiki/Progressive_disclosure">Progressively disclosing</a> Bodder&#8217;s functionality should make it easier for people to grasp, and increase the likelihood that the hook bites.</p>
<p>Simon wrote a fairly <a href="http://simonhammond.com/blog/2008/06/21/vale-festival-experiment/">detailed account of how it all went</a>, so I won&#8217;t repeat that here, but instead give my interpretation of the results.  Although the technology itself worked well, we picked the wrong location to place it in.  We chose a prominent, high location that was visible from a large area near the main stage and on a busy route.  However, by choosing a position where we were potentially visible to a large number of different people, primarily those who were only passing by briefly, we automatically detached ourselves from any specific audience.  This meant that the author of a message had no idea who he was addressing, if anyone, and destroyed any possibility of having a conversation via the screen.</p>
<p>This is probably a good lesson for any internet business to take onboard.  On the Internet, it&#8217;s tempting to think of your audience as &#8220;the world&#8221;, but in most cases, you&#8217;ll actually attract quite a specific subset, even if the technology is sufficiently generic that it could really be used by anyone.  <a href="http://www.twitter.com">Twitter</a>, for example, is mainly used by the social media crowd, whereas <a href="http://www.myspace.com">MySpace</a> has long been the home of independent musicians.  In a Web 2.0 world, the community is key &#8211; not only do you need to know who you&#8217;re addressing, your users need to know who they&#8217;re addressing too.</p>
<p>This experiment was very successful in teaching us some hard lessons about social dynamics that we could never have learnt sitting at our computers.  With these lessons in mind, we&#8217;re now planning on taking the same setup to a smaller indoor event where the screen can be visible to the whole crowd.  We hope that by making this key change, we&#8217;ll get a much better idea of how technology can initiate and support conversations between strangers in the same location.  If we can just get them over that first hurdle, who knows what could happen next.</p>
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		<title>Building a better social news browser</title>
		<link>http://jonathanmelhuish.com/2008/05/building-a-better-social-news-browser/</link>
		<comments>http://jonathanmelhuish.com/2008/05/building-a-better-social-news-browser/#comments</comments>
		<pubDate>Sat, 03 May 2008 21:55:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>

		<guid isPermaLink="false">http://orangejon.com/blog/?p=71</guid>
		<description><![CDATA[So we identified that online social networks don&#8217;t make it easy to find the news that interests you, and we discussed different ways that we can figure out which social context each of your friends fits into. How can we now design a better user interface for browsing news on social networks? In my dissertation, [...]]]></description>
			<content:encoded><![CDATA[<p>So <a href="http://orangejon.com/blog/?p=69">we identified</a> that online social networks don&#8217;t make it easy to find the news that interests you, and <a href="http://orangejon.com/blog/?p=70">we discussed</a> different ways that we can figure out which social context each of your friends fits into.  How can we now design a better user interface for browsing news on social networks?</p>
<p>In my dissertation, I suggested interfaces that group the stories according to the person they relate to, then arrange these people in two dimensions according to:</p>
<ul>
<li> their social context (by looking at shared friendships and co-appearance in photos)</li>
<li>how much interest the user shows in stories about this person (by observing the user&#8217;s behaviour)</li>
</ul>
<p>Here&#8217;s a short video I made to show one of these designs:<br/><br />
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<em>For more interface designs and details about how they could be implemented, </em><em>please refer to <a href="http://www.orangejon.com/files/dissertation.pdf">my dissertation</a> (PDF, 3.5Mb).</em></p>
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		<title>Putting friends in boxes</title>
		<link>http://jonathanmelhuish.com/2008/05/putting-friends-in-boxes/</link>
		<comments>http://jonathanmelhuish.com/2008/05/putting-friends-in-boxes/#comments</comments>
		<pubDate>Fri, 02 May 2008 19:24:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[artificialintelligence]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[interfacedesign]]></category>
		<category><![CDATA[socialnetworking]]></category>
		<category><![CDATA[socialnetworks]]></category>

		<guid isPermaLink="false">http://orangejon.com/blog/?p=70</guid>
		<description><![CDATA[In my first post in this series, I suggested that current social networks are hobbled by their oversimplified underlying social model. So what can we do to improve this? In my research, I proposed five categories of friends: a close friend whom you see regularly a friend who was close but whom you now don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>In my <a href="http://orangejon.com/blog/?p=69">first post</a> in this series, I suggested that current social networks are hobbled by their oversimplified underlying social model.  So what can we do to improve this?</p>
<p>In my research, I proposed five categories of friends:</p>
<ul>
<li>a close friend whom you see regularly</li>
<li>a friend who was close but whom you now don&#8217;t see or contact regularly</li>
<li>family</li>
<li>a new friend whom you see regularly but don&#8217;t know much about</li>
<li>somebody you don&#8217;t know well or meet regularly (face-to-face), but publishes good news</li>
</ul>
<p>Although they seemed like sensible categories, the respondents to my survey only succeeded in categorising an average of 41% of their friends.  In retrospect, I was probably rather naïve in assuming that people&#8217;s Facebook friends were people they&#8217;d with whom they&#8217;d had some meaningful relationship at some point in time.  In any case, when asked how interested they were in seeing news about each of these categories, there was significantly lower interest in those not covered by these categories, suggesting that I&#8217;d not missed out anyone important.</p>
<p>So perhaps these categories have some value in helping people find the news that&#8217;s most interesting to them, but they have a key flaw.  Not only is it tedious to try to categorise all your friends (the average respondent has 212), but friends will inevitably move between categories.</p>
<p>Facebook takes a different approach &#8211; when you add a new friend, they ask instead how you met.  This comes back to the idea of friends existing within a social context, something which can actually be quite successfully inferred automatically by simply <a href="http://www.touchgraph.com/TGFacebookBrowser.html" title="TouchGraph social browser">grouping people according to shared friendships and co-appearance in photographs</a>.</p>
<p>I suggest that there&#8217;s probably a link between how much news you&#8217;d like to see about a given person and the social context into which those people fit.  For instance, you might be quite interested in what your university friends are up to whilst you whilst you&#8217;re at university together, but when you graduate you might prefer just to hear about them occasionally &#8211; the 21st-century equivalent of the &#8220;christmas letter&#8221; some of my parents&#8217; friends write.</p>
<p>Trouble is, online social networks such as Facebook don&#8217;t do anything useful with this information.  Social context is ignored and all your &#8220;friends&#8221; news is presented you in one big heap.  In my next post, I&#8217;ll suggest some ways in which the <a href="http://en.wikipedia.org/wiki/User_interface">user interface</a> might be re-designed to help you find the news that&#8217;s important to you.</p>
<p><em>For more survey results and discussion of how the social models underlying social networks might be improved, </em><em>please refer to <a href="http://www.orangejon.com/files/dissertation.pdf">my dissertation</a> (PDF, 3.5Mb).</em></p>
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		<title>My Facebook &quot;friends&quot; aren&#039;t my friends</title>
		<link>http://jonathanmelhuish.com/2008/05/my-facebook-friends-arent-my-friends/</link>
		<comments>http://jonathanmelhuish.com/2008/05/my-facebook-friends-arent-my-friends/#comments</comments>
		<pubDate>Thu, 01 May 2008 23:09:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Geek stuff]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[artificialintelligence]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[interactiondesign]]></category>
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		<category><![CDATA[socialnetworking]]></category>
		<category><![CDATA[socialnetworks]]></category>

		<guid isPermaLink="false">http://orangejon.com/blog/?p=69</guid>
		<description><![CDATA[This is the first in a three-part blog series based on my final-year undergraduate dissertation. I&#8217;ve got 167 &#8220;friends&#8221; on Facebook. According to my research, that&#8217;s pretty normal &#8211; actually it&#8217;s slightly below average. We all know, though, that of those 167 people, only a handful are &#8220;friends&#8221; according to the old fashioned meaning of [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is the first in a three-part blog series based on my final-year undergraduate dissertation.</em></p>
<p>I&#8217;ve got 167 &#8220;friends&#8221; on Facebook.  According to my research, that&#8217;s pretty normal &#8211; actually it&#8217;s slightly below average.  We all know, though, that of those 167 people, only a handful are &#8220;friends&#8221; according to the old fashioned meaning of the word &#8211; people who you enjoy hanging out with, people whose name you remember, etc.  It&#8217;s true that online social networks are probably flattening social hierarchies somewhat by allowing us to easily maintain some level of contact with a much <a href="http://www.youtube.com/watch?v=nrlSkU0TFLs">larger number of people than we would otherwise</a>, but to think that they blow away 10,000 years of sociocultural evolution is hard to believe.</p>
<p>This gross over-simplification of social structure into a binary &#8220;friend&#8221; or &#8220;not friend&#8221; has two major implications.  Firstly, it has major implications for privacy and <a href="http://en.wikipedia.org/wiki/Impression_management">impression management</a> &#8211; if you added your mum as a &#8220;friend&#8221; (and it would seem rude not to), she&#8217;s just as likely to see those photos of you stupidly drunk at a party as your mates are.  Or your boss, for that matter.  Real friends <a href="http://simonhammond.com/blog/2008/03/08/crowding-out-the-social-graph/">tend to exist in a certain contexts</a> &#8211; social boundaries that are rarely crossed, and for good reason.</p>
<p>Secondly, the news you&#8217;re presented with in the News Feed is flooded with all the latest gossip from the school-friends you added out of curiosity to see what they became.  Sure, you could manually construct a friends list with only your closest friends in and only view their updates, but who can be bothered with that?  Before they were removed, the feedback buttons and filtering preferences (where you could opt to have more photos, for example) promised to give you some influence over what appears in your News Feed, but my research showed that very few users had even noticed them, let alone used them regularly.  There also seemed to be a great deal of uncertainty about what they were supposed to do or if they were actually having an effect.</p>
<p>By grossly oversimplifying relationships, ignoring social context and failing to give the user any way to effectively monitor and filter news from friends, online social networks are missing their golden opportunity to bring people closer to those they care about.  In <a href="http://orangejon.com/blog/?p=70">my next blog post</a>, I&#8217;ll look at whether this situation can be improved by adding a little more realism to the social model.</p>
<p><em>For survey and interview results regarding the number of friends people have on Facebook, their level of interest in the News Feed and usage of the filtering facilities, please refer to <a href="http://www.orangejon.com/files/dissertation.pdf">my dissertation</a> (PDF, 3.5Mb).</em></p>
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